everything I Know About ux,
I Learned in a cyber café.
GAMING ISN'T MY HOBBY, IT'S MY SECOND LANGUAGE
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GAMING ISN'T MY HOBBY, IT'S MY SECOND LANGUAGE ✦
Born in a tiny cyber café in the Philippines.
I grew up paying 20 Philippine pesos an hour just to play.
Cramped, noisy, and hot, but those hours felt like pure freedom.Usually the only girl in the room, surrounded by loud matches and louder trash talk, but that was part of the charm and made the games feel even more alive. Those sessions taught me how to focus, adapt, and keep up no matter what’s happening around me.
From Counter-Strike and DOTA, to Starcraft and GTA Vice City, that was where my love for interaction-design, problem-solving, and storytelling began.
Gaming gave me UX instincts before I even knew what UX was.
Years of gaming shaped how I think about user experience.
I learned early how clear feedback drives engagement, how friction breaks immersion, and how visual hierarchy quietly guides action.
As a product designer now, I bring that same mindset: designing experiences that feel intuitive, rewarding, and alive, just like a great game.
I don’t have game design experience but I have a gamer’s intuition.
I’ve spent my life surrounded by videogames, not just playing them, but studying what makes them work.
From the days of LAN cafés in the Philippines to late-night sessions of Elden Ring, PUBG, and Genshin Impact, gaming has always been how I explore interaction, feedback, and emotion.
I may not have shipped a game, but I understand what makes one feel right because I’ve spent decades immersed in how players think, feel, and respond.
I’m ready to bring that instinct, empathy, and systems thinking into Microsoft’s gaming experiences.
Because I don’t just understand players, I am one.